Showing posts with label Special Features. Show all posts
Showing posts with label Special Features. Show all posts

Monday, June 6, 2011

Turning The Page: Robopocalypse by Daniel H. Wilson

Trevor Hogg reviews Robopocalypse by Daniel H. Wilson...

Writing in a breezy and plain manner, Daniel H. Wilson, who obtained a Ph.D. in robotics from Carnegie Mellon, has entered into the realm of science fiction thriller. If Wilson is able to channel his youthful and mischievous enthusiasm into more polished adult yarns he could become the next Michael Crichton. Oscar-winning moviemaker Steven Spielberg certainly believes in Wilson’s literary talent as he acquired the film rights to the latest effort from the Portland, Oregon based novelist before the book even had found a publisher.

Divided into five major sections, Robopocalypse chronicles the rise and fall of a malevolent artificial intelligence which highjacks everyday and military technology, such as smart cars, toys, domestic robots, and tanks, and converts them into lethal predators. The devastating World War III between men and machines is documented through a series of vignettes compiled via a transcript composed by human resistance fighter Cormac “Bright Boy” Wallace; he combines his personal recollections with the material obtained from a black box once belonging to Archos, the robotic nemesis that has a genocidal mission to annihilate humanity in a way that makes Adolf Hitler seem like a schoolyard bully.

Focusing more on the human struggle to survive as opposed to the machines’ is the smart choice, as well as the incorporation of short chapters as the tale becomes more interesting and speeds along to its conclusion. “I intentionally included very little science fiction up front,” stated Daniel H. Wilson in the Doubleday press release. “That’s the scariest part of Robopocalypse – that it’s feasible. There are no glinting robot armies from outer space, just the ordinary technology of our lives turning on us, ripping apart our civilization, and then evolving into something that human beings never intended.”

Cinematically, I will enjoy seeing the eerie city street scene where all the cellphones in the surrounding area ring as a computer hacker is stalked by Archos. The one element I have a hard time getting my mind around is the Japanese storyline where an infatuated computer genius seeks to save his virus-infected robotic pleasure doll. The inclusion of the characters from the Osaga Nation is a nice touch as Native Americas too often serve as a forgotten footnote in American culture. For those who seek light entertainment with a futuristic twist Robopocalypse is a worthwhile read; and for their added enjoyment, Steven Spielberg will be working his movie magic to bring the world created by Daniel H. Wilson to the big screen in 2013.


Order Robopocalypse from Amazon.

Trevor Hogg is a freelance video editor and writer who currently resides in Canada.

Saturday, May 28, 2011

Vision Quest: The Making of the Tree of Life

Trevor Hogg chats with visual effects supervisors Dan Glass and Bryan Hirota about the creation of Terrence Malick's latest, The Tree of Life...

Considered by many to be an enigma because of his reclusive nature and the long gaps between his films, American director Terrence Malick returns to the big screen with The Tree of Life (2011). Partly autobiographical, the story revolves around a boy growing up in the 1950s American Midwest whose relationship with his strict father and nurturing mother haunts him into adulthood. Featuring a cast of Brad Pitt (Se7en), Sean Penn (Mystic River), Jessica Chastain (Jolene), Joanna Going (Inventing the Abbotts), Jackson Hurst (The Mist), Fiona Shaw (Fracture), Crystal Mantecon (The Waiter), and Tamara Jolaine (Tough Love), the drama ignited worldwide curiosity when word came out that it included footage involving the formation of the universe. Could this be the resurrection of the mysterious project Q which was to explore the origins of life on earth? Given the responsibility of creating the nonexistent imagery was Visual Effects Supervisor Dan Glass, who has worked with the likes of Christopher Nolan (Batman Begins) and The Wachowski Brothers (The Matrix Reloaded, The Matrix Revolutions, Speed Racer). “My first discussions with Terry began about four and a half years ago and they were very vague and rather roundabout,” states Glass. “I remember one of the things that we talked about was trying to find a common language and approach. I asked, ‘Can you list the music that you imagine behind these sequences? Can we approach it from that angle?’ And he sent me a CD with a ton of music that was the type of stuff that he could imagine emotionally playing across these works.”

Even though Dan Glass points out that each movie production has its own unique set of creative challenges, he readily admits that Terrence Malick “was like no one else I’ve ever worked with or imagine I will work with again.” The native of London explains, “If I sat down to write out what I thought would be ideal for a director of a visual effects film, especially a lot of complex visual effects, he would probably not tick any of the boxes. Whilst you can say that was the challenge it was also very much the best and the most exciting thing about the project.” One of the big differences was the source material. “The script, if you can call it that, was really more like a set of notes that he has written and built up over some 35 years. He has been working on this project since the 70s. And we actually have negatives that he shot in the 1970s that we incorporated into the movie. So it really becomes a lifting of notes and ideas.”

“The first person we brought on was a very versatile Digital FX Supervisor by the name of Brad Friedman,” states Glass. “Brad helped build a small team in Austin to work closely with the director, editorial and myself to interpret, previz and ultimately complete many shots for the production. This team was critical as an experiment lab right next to Terry at all times to evaluate, to try things out. Production also set up a Research department gathering tons of imagery and scientific data for reference, and included a garage workshop where they would shoot chemical experiments and various things from Petri dishes to fluids in tanks; that was in conjunction with the stuff we did on a bigger scale with Doug Trumbull.”

Of major importance for the VFX Supervisor was the selection of the visual effects companies. “The way we had to approach the film was really very piecemeal,” says Dan Glass. “Aside from bringing in many people I have worked with over the years, that I trusted greatly to be able to interpret what was needed, we also brought in some very fine artistic sensibilities from several companies from around the world that approach things in a particular non digital fashion.” A plan was implemented to distribute the visual effects workload. “The material was divided into four broad categories we termed Realms: Double Negative in London handled the majority of the Astrophysical Realm led by supervisor Paul Riddle, journalist Michael Benson consulted and provided extraordinary source imagery from actual probes and telescopes. He and a colleague initially selected and stitched the images together, cleaned them up, and created huge resolution images of 30,000 pixels which we then broke into layers and dimensionalized over very slow exploratory camera moves. For the Microbial Realm we hired a small London boutique company called One of Us headed by Tom Debenham and Dominic Parker that do beautiful work; they have their own little studio where they shoot practical pieces and elements and combine them with very photographic looking CG. We also commissioned work from Peter and Chris Parks [Image Quest 3-D] who are a father and son duo in England…They do these richly detailed visual flows of colour which are very hard to describe and can imply things at any scale. We then had a couple of things that arose later in the schedule that really needed a very fresh approach.” Glass brought on Method Studios to help. “I knew some of the people there who had worked at BUF many years ago, and I loved that company and the way they worked which is very creative and collaborative. Also, because of their commercial background, Method were a hive of ideas rather than anything that just came with a particular process or specification for how to work.” Evil Eye Pictures based in San Francisco handled material principally in the Contemporary Realm including the live action segments of the film.

Regarding the topic which has garnered a lot of Internet attention, Dan Glass answers, “I can confirm that there are dinosaurs.” Given the responsibility of bringing the prehistoric animals back to life in the Natural (History) Realm was Frantic Films under the guidance of Mike Fink, which took on a new name after commencing work on the project. “I came onto it after it was already underway at Prime Focus,” states Bryan Hirota who served as a visual effects supervisor at the VFX facility. “The company worked on it for maybe eight months.” Hirota goes on to say, “Terrence Malick is notoriously secretive…I don’t know much about this movie. I don’t really know how the work fits in.” This is not surprising to Glass. “I would sometimes deliberately misguide the intention,” he admits. “An animator would want to know, ‘What’s the purpose here? What’s my motivation?’ So I would deliberately misguide a little and push in one direction and say, ‘Now adjust it and do this,’ just to try to get that zone where you have a little bit more of an ambiguity and something that’s more animal than human in its characteristics.”

“We used a tremendous amount of practical and scientific work,” reveals Dan Glass. “Terrence Malick would insist that every frame be attached to some amount of live action or practical content. It’s fantastic. I love that as an approach. Doug Trumbull, who is a good friend of Terry’s, came on board to help and consult in setting up a series of practical shoots that we did. We did three in all that we called the skunkworks and which were done over long weekends in Austin, some of the techniques dating back to 2001 [1968]. Techniques that Doug had used but then incorporating many of the things he has developed or worked with over his career, we would capture this terrific library of abstract, strange forms, and shapes. Those contributed to elements or in some cases the majority of an image within the movie; we would augment it with additional detail…mixing it up so it was never really clear what scale, or what was the origin of the material. Where it wasn’t possible we would include aspects of the ‘real.’”

An important part of the production for The Tree of Life was the effort devoted to portraying science realistically. “We were always very respectful,” emphasizes Dan Glass. “For example, to do some of the cosmological simulations of very early space there’s obviously little that we could have shot practically for that. But we paired up with some of the leading scientists in their respective fields, like Volker Bromm who specializes in Population III stars, the first to theoretically form in the Universe. So there’s this very deep, rich science behind the imagery…we also had the help of Donna Cox and Robert Patterson of the NCSA [National Center for Supercomputing Applications], who would take a base simulation, and start to create visualizations which were then fed to Double Negative, guided visually by contributions from a concept artist called George Hull. We would craft the thing into…picturesque imagery based on literal science.”

Questioned on how a unified look was achieved, Glass remarks that was not something Terrence Malick desired. “He preferred the idea of a patchwork quilt. If he shot something on a Super 8 camera, then an IMAX camera, then on a digital camera or…in space you might have something based on magnetic resonance imaging or infrared photography from the Hubble, each would have its own character, and that in his mind would lend to authenticity because you weren’t trying to smooth it, shape it and make it conform.”

Known for his stunning cinematography, Terrance Malick wanted to make the most of the imagery featured on the screen. “We had one shot we were working on for the longest time that was nearly two minutes long,” says Dan Glass. “It is there to give you time to take in what you’re looking at. Part of his focus is always rich, detailed images, generally keeping as much depth of field as possible so it gives your eyes plenty to wander around and take in.” After spending many months finessing a shot, Terrence Malick, Dan Glass and his visual effects team would view the end result in one of the theatres in Austin. “We’d reach a stage where we were happy with it,” says Glass. “Then sometimes weeks later he’d ask, ‘Can we put that back up again? Let’s think about this again.’ And he’d consider trying to experiment on another track. There was always this element of the piece continually evolving and developing, which was very different to what you normally have a chance to do in a lot of the bigger visual effects pictures where it can all too often be a case of ‘That’ll do. That’ll do. Move on. Move on.’”

Bryan Hirota observes, “Malick, it seems to me, needs to see stuff, and then brings his film to life in the editorial process; it’s not necessarily clear to him exactly where his film is going to take him. It’s like a process of discovery for him.” Informed of Hirota’s comment, Dan Glass responds, “With Terry… his vision is strong. He knows where he’s going but because his goal is much more esoteric, it’s less tied down to any literal representation. That’s why the editorial process is critical to him, even with his live action; he shoots a lot of footage that can play in many different contexts, and some of his favourite moments are things where they’ve yelled, ‘Cut!’ and the actors almost break character. Those are the pieces he’ll love. Similarly, in the visual effects…you’re working for days, weeks, sometimes months trying to make something so precise. And yet for Terry that could work against the very organic nature of the material so we had to spend more time to free it from itself.”

“Each shot is unique and crafted as such; they’re really approached from every angle as an individual piece,” says Dan Glass. “At one point we were approaching 60 minutes of footage that we were completing, of which somewhere between 12 to 15 minutes was ultimately used.” The IMAX format was chosen because they wanted to retain an incredible level of detail. “All of the work in Tree of Life is done to 5 1/2 K resolution…There’s a genuineness to that; it’s really trying to more closely represent the photography of the real thing. And the music and sound I would say are tremendous. The sound design I was really bowled over by, in terms of how it helps emotionally taking you through the piece.” Summarizing the final cinematic experience, Glass states, “It’s a very powerful movie about memories, emotions, and our place in the world.” As to what he thought The Tree of Life was going to look like, he confesses, “I don’t know in some ways what I was expecting it to be...I think the thing that was constant throughout the experience of working with Terry was that you know not to expect anything. There’s always something mysterious to be found.”

Vision Quest: The Tree of Life & The Big Lie
Image Conscious: A conversation with visual effects supervisor Bryan Hirota
Image Conscious: A conversation with visual effects supervisor Dan Glass

Visit the official website for The Tree of Life.

Trevor Hogg is a freelance video editor and writer who currently resides in Canada.

Friday, May 27, 2011

Kerzel-Town: Director Justin Kerzel talks Snowtown

Director of the outstanding Snowtown - Justin Kerzel - took some time out of his well deserved Cannes-paign to talk to Blake Howard about the experience of his masterpiece...

BH: Snowtown feels like a scientific experiment, it creates/portrays the conditions that a serial killing troupe can exist. How much did the setting and local cast affect what your decisions during the shoot?

JK: This was a film, which needed to be told from the inside out so we were incredibly informed by what the environment and people were telling us it wanted to be. Many ideas came from being there and really observing the pretty unique psychology of the place. Definitely some of those round table conversations about paedophilia in the area came from very real workshops about the subject matter. Sexual abuse is a very passionate and prominent problem in the area and some of those arguments and ideas were really sculpted from people’s real thoughts and ideas.

BH: For me, this film gives Lars von Trier's stunning Dogville (the fictional nightmare commentary of smalltown incestuous human impulse and ignorance). Did you have any directorial or filmic influences in mind when you were filming?

JK: Not really. I didn’t watch many films at all as I really wanted to be not influenced by anything else other than the real community and landscape we were filming in. I guess the way Michael Haneke rarely shows what is causing the violence in his films, where the film is more about how the characters respond and relate to the violence around them is a real inspiration to the structure and psychology in Snowtown. In terms of Australian films I think there is a really strong heritage of muscular dark crime films which goes all the way back to Wake in Fright, Romper Stomper, The Boys and Chopper. I do think there is something very particular about how we portray violence and masculinity on screen. I’m sure these films in some unconscious way affected our approach to Snowtown.

BH: When I think about Henshall's performance - the contrast between his sweetness (in true socio 'psycho'pathic form) towards those he cares and the clinical artistry of his brutality is memorable to say the least. How much did you fashion Daniel's performance and how much did he bring to the character?

JK: To Daniel and I it was really important that the audience understood how this man came to be trusted and let in to this community. Through our research we discovered that John was a bit of an everyman, someone who was very sociable and present within the community. So at the beginning it was important for Dan to find an ease in the community and develop very genuine relationships with the other cast. He spent 10 weeks in the area and started to find the skin of the John character. He put on 10 kg and spent as much time possible with the family especially Lucas and the boys. I didn’t want Dan to read too much about serial killers, it was important that he just be very present and intimate with the other characters and approach the role on a very real and human level.

BH: Where you ever conscious of distancing yourself from the Australian True Crime T.V interpretations that seemingly glamorize serial killers?

JK: Well there had been a couple pretty sensationalist documentaries about the murders, which I thought, were very one-dimensional and more like a body count film. I also didn't want to glamorize the violence like in some true crime TV but instead make it very real and confronting. When I read all the transcripts I was shocked by the brutality and I wanted its horror to be extremely truthful, not distorted but visceral and affecting.

BH: How long do we have to wait for your next film?

JK: Hopefully next year I will be making a film with my brother Jed who did the music with Snowtown. It’s a black comedy and obviously very different from Snowtown.

After Snowtown - my ticket's already bought.

Read Blake's review of Snowtown here.

Blake Howard is a writer/site director/podcaster at the castleco-op.com.

Thursday, May 26, 2011

Special Features - Mystery marketing is no substitute for good filmmaking

Liam Trim on the viral marketing campaigns of The Dark Knight Rises and Super 8...

Last week the hype for Christopher Nolan’s third Batman film, The Dark Knight Rises, moved into top gear with the launch of a clever and mysterious publicity campaign. On Thursday the 19th of May the official website became active, only to reveal nothing but a black screen and the sound of chanting. By the following morning, the most dedicated and geeky intelligent of fans, had filtered the noises through various ingenious programmes that visualise sound waves, revealing the Twitter hashtag #TheFireRises. To cut a long story short, the more people that Tweeted the hashtag, the more of an image from the film was revealed. Eventually a genius with time on their hands managed to expose the whole picture, giving the world its first glimpse of Tom Hardy’s beastly Bane.

As exciting as all this was for fans eager to learn about the sequel to The Dark Knight’s phenomenal success, such high concept viral marketing is not a new idea. Christopher Nolan in particular should know this, after previous films of his have utilised the growing trend for such campaigns. Most notably, last year’s Inception generated enormous hype with lots of vague waffle about the “architecture of the mind” doing the rounds on forums before any plot details had emerged. The official Facebook page for the film released clues to the whereabouts of Inception merchandise and tickets, sparking races across British cities for the treasure. There was also a special app for the film.

Even The Dark Knight had seemingly legitimate websites, both pro and anti Harvey Dent, calling for support in the Gotham city elections for District Attorney. But the undisputed king of mystery, minimalist marketing is Lost creator JJ Abrams. He produced 2008’s Cloverfield, which was perhaps the first project to truly embrace the public lust for speculation and a hunt for clues. It was promoted with the merest slither of information and talked up as a story that blurred the boundaries between fact and fiction, claiming to be comprised of "found" footage from real home videos. Lost too, made the most of secrets to stir debate amongst fans.

Abrams is the director of this summer’s much anticipated Super 8, which is co-produced by the tantalising team of him and Steven Spielberg, and the trailers have adopted the same old tricks which we’ve come to expect. During the flurry of Super Bowl trailers earlier this year, Super 8 remained the only real enigma amongst a pack of blockbusters, which undoubtedly made it stand out. But there are also drawbacks and limitations to such cryptic and vague promotion.

A few weeks ago a select group of journalists and critics got to see the opening 20 minutes of Super 8. And whilst many of them had positive things to say, those that have already written about their snippet of Abrams’ creation pack their articles with questions and a tone of scepticism as they look to extract the substance from the chorus of theories. Several commentators have said that the uneven blend of a heart warming buddy movie, a scary alien attack and effects heavy blockbuster, doesn’t satisfy the hype.

Without all the frustrating teasing, perhaps the writers would have been more inclined to focus on the film’s positives. How can the product ever live up to unrealistically heightened expectations? The trailers have already been ripped apart, frame by frame, for the slightest of clues. Cinemagoers with regular internet access may have heard of Super 8, but by the time of its release its barebones promotion may have left them either uninterested or so frustrated that they seek out an idiot who has leaked detailed spoilers.

Such saturation of the web certainly gets people talking and immersed by the ideas of a film. But it’s not a standalone guarantee of a box office hit. For one thing, despite its all conquering swell, the internet still does not reach everyone. Even some of those that use it may not wander into areas dedicated to film or have the time and desire to unravel marketing mysteries. Other media such as television and newspapers remain a vital tool for more instant advertising reach, rather than a slow burn.

There have also been failures that are too reliant on viral campaigns, even when those campaigns are successful. Disaster epic 2012 caused such a stir about the end of the world that NASA had to set up a special page to reassure people. But after it bombed with critics and the public, the big budget project was still a flop. Countless low budget releases think that cheap online methods will assure sufficient publicity but without a breakthrough in more traditional media, most of these languish and pass unnoticed in the cyber shadows, even when they have their merits.

The fact remains that viral marketing often only helps increase the hype for an already much anticipated film. The Dark Knight Rises will be a box office success regardless but the occasional prod from the filmmakers will cause sizzling talk to increase the takings still further. JJ Abrams and Steven Spielberg are names that will attract attention because they are accomplished storytellers, not marketing magicians.

In the case of Abrams I would hope that the motivations behind his teasing details and whiffs of mystery are noble; he wants his audience as absorbed as possible by his fictional world and genuinely surprised by its twists and turns. Abrams, Spielberg, Nolan and others know that what matters in the end, after the hype, is the film itself. Get this wrong and the publicity will be a curse rather than a blessing.

Liam Trim (follow me on Twitter)